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Vanishing Point by United Visual Artists

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United Visual Artists are presenting Vanishing Point at Photography Playground in Berlin, scroll down into the post to see the pictures from the ongoing installation which "employs perspective as both tool and visual outcome to reshape, redefine and represent a pristine space. Inspired by sketches of Great Masters like Leon Battista Alberti, Leonardo DaVinci or Albrecht Dürer, UVA sends lines into space from an arbitrary vanishing point, creating different volumes, divisions and rooms to be explored by the audience." See more;

United Visual Artists are one of 11 artists including; Julian Charrière, Numen / For Use and Zimoun among others whom have been commissioned by Olympus to generate large installation works that encourage the visitors to consider their perspective and experience. The exhibition is running till next May 24, 2013, see more info here.

Photography courtesy UVA







Leah Beeferman

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Graph space series, 2011 by Leah Beeferman all ink and/or graphite and laser etch on aluminum. See more;



Laura Knoops

Jonathan Cecil

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Portrait of Rafah digital print. 46″ x 46″

Jonathan Cecil created between 2008 and 2011 interesting three-dimensional floating cityscapes generated from satellite and aerial imaging data featuring a particular and beautiful aesthetic. 

"Easy access to aerial imagery and geospatial information is changing how we view and interact with our urban environments. I use these resources to investigate geologic and urban structures, particularly in areas of political interest. This series of work uses satellite and aerial imaging data to explore and to critique the illusionary boundary of macro and micro scales through defamiliarization. Images of urban areas are the input for a computational process that produces a high resolution 3D mesh which is rendered with ray tracing software to produce a final image." - Jonathan Cecil. See more;








Los Angeles Spin





Basrah Zoom



ANI GIF 2.3 ■ ARXITEKTON by Małgosia Woźnica

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ANI GIF presents today the show 2.3 ■ ARXITEKTON by Małgosia Woźnica who has used a geometric architecture to build several random animated texturized blocks over a monochromatic grid using two different perspectives, I recomend to see all the pieces at ANI GIF as it makes more sense seeing the whole interface. See more;





Jeremy Couillard

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Programming Pyramids
Jeremy Couillard has been working in his new project "My Time in the Cult of Melting Ancestors" for around a year. Jeremy has created diverse number of pieces, including a great 19 min. video you can watch into the post, several acrylic paintings, and kinetic sculptures which are connected together with the video and are all controlled by a plinth in the center of the exhibition at Louis B James in NY,  a solo show that will be running til next May 31, 2013. See more;

Press release, (an essay on Super Mario):
"A Japanese playing card company, loosely translated as Leave Luck to Heaven, develops a video game based around a new mythology where its participants become two Italian plumber brothers, who, by undergoing a Joseph Campbell-style hero’s journey through giant green pipes, are transported to a realm of evil turtle beings and anthropomorphic mushrooms. They discover in themselves god-like powers through plants, fungi and astral guidance, as they travel through realms, or worlds, under, on, and above ground. Dark worlds, day worlds, ice worlds, worlds on treetops, worlds underwater. The brothers can break brick walls with their heads, jump on bullets, walk through walls and go down hidden tubes; they accumulate coins to purchase their reincarnation and climb secret plants hidden in boxes to walk on clouds. In lava-soaked, labyrinthine brick castles they battle giant turtle soldiers in order to rescue a human princess, who is always in another castle and replaced with a mushroom man. They finally find her in the 8th world, after completing something perhaps similar to the Buddhist 8-fold path. 

Mario is the first hero created in the computational realm. At his core he is binary numbers, code, and logic gates. He is electrons travelling through a Ricoh 2A03 8-bit processor. Through all of us he was brought to life by manipulating an early Christian symbol of the cross and two red Japanese suns on a controller hooked up to a minimalist grey box reminiscent of Robert Morris plugged into a glass tube of deflection coils and electron guns. Children sat in dark rooms engaged in the first of many computational cultist rituals under the glow of the cathode containing images of the plumber hero who could be almost telepathically controlled. Soon Mario embarked on a myriad of adventures to new worlds: riding egg-eating baby dragons; battling robed ghosts, naked ghosts, and other increasingly complex enemies. Then Game Boy came out: the first portable computational mythology. Soon after, 

Mario discovered the mathematical third dimension, began jumping through paintings to enter his worlds. He climbed mountains, went to new planets and galaxies, discovered computational gravity, and began to collect crystals along with coins. Mario is an analog for lo-fi spirituality and digital age mysticism. His cosmology is every bit as cryptic as the Popol Vuh, as Vedic rituals or symbolic flesh eating, though from the beginning his story is one we don’t believe but in which we are every bit as invested."

MY TIME IN THE CULT OF MELTING ANCESTORS




Acrylic paintings on panel - 48"x48"




Installation at Louis B James

Floor 1: An installation of paintings, kinetic sculpture and dioramas built around a 20ish minute video that takes place in the space you observe it in. Kinetics react to the video and are all controlled by a plinth in the center.



Floor 2: A beeping meditation room that is activated by pushing a red button. A mandala begins to spin, 6 screens light up and start beeping. The viewer is invited to use the beeps and images for meditation.



Christophe Lepot

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Very interesting work and visual studies made by Christophe Lepot using Processing. Several of his pieces are pixel based compositions which are created and distorted pixel by pixel. It's great to see these experiments as huge formats around 10.000 pixel width and in some other pieces it's possible to see an animation showing the distortion process. Interesting also his "espaces couleurs" and archives from 2004-2007. See more;


multiple s1 HChL 1

detail_



ChHL 1 2 3 4




HChL a + HLCh a




HChL a




HLCh b




HChL 1










HChL 4










gradients c2 d1 b

thanks to Valerie Collard for the tip!

Floe

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Floe is a kinetic glass sculpture created by four artists and designers from different backgrounds and professions from the Royal College of Art, London; Lida Marinkova (mixed media and textiles), Ozgun Kilic (animation), Oluwaseyi Sosanya (innovation design engineering), Pierre Paslier (innovation design engineering).

"The piece is inspired by formations and movement found in nature, it embodies the shape and movement of ice drifting on the surface of the North Atlantic. The glass structure is combined with a simple wave movement and light bringing life to the piece. An interactive element was essential to the project; the audience influences the movement and light intensity with their presence." See more;

"This is the first prototype of an on going project, using a continuous rotation servo motor(+arduino), a distance sensor to track the presence of the audience in the environment changing the speed of rotation accordingly. A single beamer as a light source adds another layer to the whole - that being random shapes created on the walls as a result of light rays reflecting from/breaking through extremely thin glass layers."

The process started off with Pierre Paslier’s experimentation with kinetic structures using mdf and manual movement, check it out in the two videos [1] [2]





DW∞ Simulation 01

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DW∞ Simulation 01 is a piece part of Different Ways To Infinity: Chaos (Fluid Dynamics) which at the same time is part of a bigger project called "Different ways to infinity" a science fiction artwork using a variety of media. The installation proposes a collection of archives from an imaginary scientific laboratory. It is composed of 3 parts: parts 1 and 2 are inspired by chaos theory and approach infinity through complexity; part 3 is an "infinite space filling" generative sculpture. A collaboration work between Félix Luque and Iñigo Bilbao.  See more;




Jennifer Steinkamp

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Glimpse - Single Channel DVD - 1997

Jennifer Steinkamp is an installation artist who works with video and new media in order to explore ideas about architectural space, motion, and perception.
These are some installations from late 90's and beginning 2000's where Jennifer Steinkamp projected different spaces with her abstract and colorful animated art works. It's very interesting and inspiring to see all the different kind of textures and forms she has animated along her carrier even three-dimensional based environments from early 90's.
I couldn't link each work because her website doesn't provide individual url for each piece but I highly recommend to visit Jennifer Steinkamp's website as she has almost all the works documented through video (quicktime) check out them here, and also another animated small works like the still image above can be seen here. See more;

Cornering, 1997




Smoke Screen, 1995




SWELL, 1995




Bender, 1995




Untitled, 1993




The TV Room, 1998




sin(time), 2001





Loom, 2003




Left Humerus, 2008




The Wreck of the Dumaru, 2004


via | Nick Faust

Cloud Face by Kim Yong Hun

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Cloud Face, 2012 by Kim Yong Hun_
"Human sees figures in clouds: animals, faces and even god. This kind of perception also appears in computer vision. Face-detection algorithms sometimes find faces that are not. It is because human’s knowledge of a face and understanding of human vision mechanisms affect the development of the computer vision.

‘Cloud Face’ is a collection of cloud images that are recognized as human face by a face-detection algorithm. It is a result of computer’s vision error, but they look like faces to human eyes, too. This work attempts to examine the relation between computer vision and human vision." - Kim Yong Hun. See more;

Few days ago onformative in collaboration with Christian Loclair presented a similar concept using face detection algorithm to detect human faces on Google Maps, check it out here.



Pierre Schwerzmann

Jasper Elings

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Damn! the work of Jasper Elings wasn't published directly here despite I'm a huge fan of him from long time ago. I'm sure you already know some of his pieces or at least have seen something while surfing the internet as Jasper's work has been highly viral. His simple but great concepts are usually based on the internet culture as you can see on the selection of pieces into the post which probably were created 2 years ago. Jasper is lately quite focused on 3D animation as I saw what he is sharing on fb but of course continuing with the same sense of humor than his previous works and animated gifs which some of them have thousand of notes, have a look to his tumblr. See more; 


UntitledLandscapes.jpg





Sharing a beautiful sunset




Picturebook without pictures




It was a great opening





Flashings in the mirror




Cocksuckers from Outer Space





Animated Gifs
















Joshua Hopping

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This is an untitled piece made by Joshua Hopping using elements from one of my favorite GUI aesthetics, the aqua user interface from macintosh, how beautiful are those scroll bars which Lion killed!

The Act of Selecting Objectified .com

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Jan Robert Leegte continues exploring the selection marquee through the website by putting it as an object. This new piece titled "The Act of Selecting Objectified" it's probably the evolution of selectionasanobject.com where every time you refresh the page it appears a new rectangular selection, this time the user interact with the work by creating a new selection. 
Late last year he also made another minimal and great concept using the selection marquee but in connection with a random imagery source which contextualizes what we see in Photoshop everyday, check it out hereJan Robert Leegte is being quite productive online lately, I recommend to see on his website some other good works he created this year. See more;





Edgar Diehl

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Interesting geometric relief paintings by Edgar Diehl. Even through a picture they already make some nice optical effects imagine seeing them irl. See more;



via | Nick Faust

Daniel Temkin

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Glitchometry Stripes #8

These are some great new results from Daniel Temkin's ongoing project "Glitchometry" which was published here while ago, read more about here. Below of each piece there is a detail view as the original files  are quite huge. See more;

Glitchometry Stripes #8 (detail)




Glitchometry Stripes #untitled
It was made by databending an image of black and white stripes with long delay and flanger effects. The original is 10k x 10k pixels.





Glitchometry Stripes #4
b&w stripes databent, using delay and flanger





Glitchometry Stripes #5




Glitchometry Stripes #untitled
It was created by opening an image of black and white stripes in a sound editor and applying very slow delay and flanger effects




Glitchometry Stripes #6




Glitchometry Stripes #untitled



PURE FLOW by Katy Connor

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"PURE FLOW is a mobile artwork by Katy Connor that reveals new perceptions of technological systems, transforming the iPhone and iPad into a Live probe revealing the noise between GPS satellites, 3G networks and Wifi hotspots as a tangible presence in the environment.

PURE FLOW visualises these signals as a sliver of fluctuating white noise, responding directly to the movement and immediate environment of the device. The user can directly manipulate the outcomes, by touching the visual and sonic patterns triggered by fluctuations in the data, sampling this immersive and enveloping field." See more;

"PURE FLOW visualises the instability and fragility of Live signals, passing through cloud cover, being absorbed by bodies, reflecting off concrete and refracting through glass. The APP subverts the use-value of GPS as a surveying and navigational tool; revealing these invisible data streams and highlighting their ubiquity, as sophisticated military technologies become key components in daily life."

Download it here.



Beverly Fishman

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2011-2012 enamel paintings on polished stainless by Beverly Fishman.
"The patterns of Beverly Fishman paintings are transcriptions of EKG, EEG, and neuron spike readouts, with some bar codes thrown in to add a social measure to the disembodied bodily data. And, for good measure, some of the patterns are derived from the modular shapes of the pills and capsules that are supposed to cure us of our ailments, mental as well as physical. The pattern registers time, giving it spatial form, a geometrical objectification that suggests that all our problems are subjective and thus of no great consequence, however fraught with understated consequence the diagnostic patterns are." - Donald Kuspit. See more;




Wind by Damian Stewart

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Wind, 2008-2011 by Damian Stewart_
"Each presentation of Wind takes the form of a temporary intervention, constructed around a site-specific visual environment of objects that are moving in the wind, such as a tree or a field of tall grass. A video camera records images of this visual environment. The images are directed through a digital processing system that extracts fields of motion and mathematically transforms these into fields of sound. The fields of sound are in turn reproduced through loudspeakers placed within the original environment.

Heard and seen together, the sound fields and visual environment form a tight cybernetic feedback loop. The sound fields guide and enhance the viewer’s visual experience, focusing their visual attention toward particular kinds of visual motion. This strengthened visual experience guides and enhances the viewer’s sonic experience, focusing their sonic attention toward particular kinds of sonic motion. This feedback loop creates a strong interconnection between the visual and the sonic within the mind of the viewer, leading to momentary states of complete attention to the different senses, and an overall heightened awareness of the beauty that is present." - Damian Stewart. See more;



Wind: sound from motion (2008-2011)




Wind at aDA Symposium 06/2009




Wind at O Espaço do Tempo, Montemor-o-Novo, Portugal, 2008




Technical details

"The input from the camera (1) feeds into the computer vision processing system (2), which finds motion and converts it into a format useful for sound synthesis (3). In the existing prototype, the camera (1) is an external digital video camera that sends data to a laptop computer running software which handles (2) and (3). Sound signals produced from (3) are amplifier and dispersed using loudspeakers (4).These components are all housed in a portable enclosure and powered by a 12V rechargeable battery, allowing for exhibition in practically any environment or location."

Made with openFrameworks and Pure Data, with production completed during a New Interfaces for Performance  residency.



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